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Doom Alpha Resources
If I remember correctly, I first had an interest in extracting all the Doom Alpha stuff in March 2001. I grabbed DEUTex and started ripping everything. Everything worked, except the levels. However, the main part of this project was to change the transperancy colour to cyan. When I extracted them, the transperancy colour was RGB 49-49-49. Some sort of green. With the help of Lament and his Linux box, I was able to convert the Alpha levels to current Doom format. If you want to use these resources in your wad, please give me credit or I won't be very happy.

Status of project:

Doom Alpha 0.2

Ripping from IWAD: 10%
Transperancy: 0%
Textures: 0%
Levels: 0%
Sprites: 0%
DEH Behaviour: 0%
DDF Behaviour: 0%

Doom Alpha 0.4

Ripping from IWAD: 100%
Transperancy: 100%
Textures: 100%
Levels: 100%
Sprites: 100%
DEH Behaviour: 60%
DDF Behaviour: 0%

Doom Alpha 0.5

Ripping from IWAD: 100%
Transperancy: 100%
Textures: 100%
Levels: 100%
Sprites: 100%
DEH Behaviour: 95%
DDF Behaviour: 0%

Doom Press Release Beta

Ripping from IWAD: 100%
Transperancy: 0%
Textures: 0%
Levels: 100%
Sprites: 0%
DEH Behaviour: 0%
DDF Behaviour: 0%

Thanks to Cacodemon_Leader for creating the in-hand Dark Claw sprites.

Screenshots
Doom Alpha 0.4 Screenshots
Doom Alpha 0.5 Screenshots

Trailers
First trailer, 80x60 res - 206kb
Same as above, but 160x120 - 725kb
Second trailer, taken with Legacy's Auto-screenshot trick, requires DivX 4.12 - 30 seconds - 2.1mb
Trailer made with Dashiva's Auto-screenshot hack for PRBoom. Also requires DivX 4.12 - 2 minutes 6 seconds - 7.4mb
Another trailer made with Dashiva's ASS hack, but this time with -timedemo and a perfect audio dub. Requires DivX 4.12 - 17 seconds - 1.1mb

Files
Doom Alpha 0.4 Resources
Doom Alpha 0.5 Resources
POTM 


Doom Alpha Resource Wad in action.


DeathWorld 


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